extends PanelContainer

@onready var instruction_show = $"../../instruction_show"


# Called when the node enters the scene tree for the first time.
func _ready():
	mouse_filter = Control.MOUSE_FILTER_PASS
	gui_input.connect(_on_gui_input)

func _on_gui_input(event) -> void:
	if event is InputEventMouseButton:
		if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
			instruction_show.visible = true
